Oct 15, 2008, 09:11 PM // 21:11
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#21
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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I am not sure I understand the Reckless Haste comment as according to Wikki, RH will not increase foes attack speed in HM. It will cause foes to miss, but that does not matter with Illusionary Weaponary.
Quote:
Originally Posted by Official Wiki: Guide to hard mode
Monsters have a 33 to 50 percent shorter casting duration, faster movement and faster attack speed.
Reckless Haste loses its disadvantage, as foes are already attacking at maximum attack speed.
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Someone must be doing something wrong if they think necrosis is bad. Given you hex, such as SS, you will spike for over 80 hp and be able to spam this every 2-3 seconds. For the group 3 foes makes necrosis a great and cheap finish them off skill. Certainly this is not an AOE skill or the only skill, but it is a great finisher, with hexes.
I think both FN and SR can be used in Mnts as you pointed out as I have used it like you suggest. I just don't like taking the chance and stepping on traps and hope that FN is enough for the 13 Barb and 15 Flame traps that could occur. I generally try to avoid most of the traps if I can and continue to attack them so they cannot put down more.
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Oct 15, 2008, 09:24 PM // 21:24
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#22
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Academy Page
Join Date: Oct 2008
Guild: happy guild moor [hgm]
Profession: E/
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u just made the point of why we don't use necrosis it not an aoe..and fn combined with iau ya take around 5 damage
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Oct 16, 2008, 12:38 AM // 00:38
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#23
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Krytan Explorer
Join Date: Dec 2006
Guild: icU
Profession: Me/
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my last comment on this thread.
To all of you that continue to flame the thread saying this is bad, this works better....how bout trying the builds out yourselves, then saying that you tested them, whether it works or not. We do daily runs of more than 5-10 runs at a time, and this is the best build so far until the next nerf. I understand criticism, but going back and forth on why you think we are tards, and that yours is better is just stupid. again....try out the builds before you come in here wanting to make changes, we do this crap daily with no troubles and under 20 minutes.
If you dont like the skills we run...try something new, and when u realize that loki, swiftz, odetta, and wire were right...go ahead and give them the praise they deserve...
ty and goodnight
bobbo
Last edited by arsinn; Oct 16, 2008 at 12:40 AM // 00:40..
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Oct 16, 2008, 02:45 AM // 02:45
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#24
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Krytan Explorer
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
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hmmm, thanks a lot for posting these builds. too bad no one lets me into the groups because i've never done it before. temple of the elitists... poo on you.
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Oct 16, 2008, 03:32 AM // 03:32
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#25
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Academy Page
Join Date: Oct 2008
Guild: happy guild moor [hgm]
Profession: E/
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if you go up to give aways lucifer has a thread there for training on the builds
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Oct 16, 2008, 03:40 AM // 03:40
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#26
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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Don't get me wrong or take it the wrong way, your approach and team build will work and looks fine. Probably the little changes folks, such as me, are suggesting will not make as much difference. I am sure it will be successful, there are so many skill and skills that are simlar, that sometimes is six of one half a dozen of the other. I find it more important many times to have a team whos skills complement each other, but for UW SC most are generally independent specific role builds.
As far as time, to me its more important to have a robust team that will work nearly every time, than to have a fragile team that if everything goes right will have a very good time. I have gone a few times where the Ele/A solution worked fine in vale and I have gone where it has not, but so can be said for the Sin/N.
There is another build that folks have propose for the Ele Vale and it uses Sliver and Stone Daggers.
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Oct 16, 2008, 03:11 PM // 15:11
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#27
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Krytan Explorer
Join Date: Feb 2007
Guild: Eternal Shining Empire [SUN]
Profession: Me/
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Quote:
Originally Posted by germanturkey
hmmm, thanks a lot for posting these builds. too bad no one lets me into the groups because i've never done it before. temple of the elitists... poo on you.
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yeah I kno wat u mean ... when we have to resort to finding PUGs to fill our spot out we are pretty picky (unless its late) when it comes to builds but not inflexible ... there are certain things that we do kick PUGs for, e.g. - no Ebon Stand of Honor, no 12 earth magic or hasnt gotten all their attributes, etc. ... but if learning the areas and becoming familiar with it is ur only obstacle, as of yesterday I have added my service thread teaching and training UW SC Terraway in both the Guru paid Service thread and also in the free service thread to learn any of the 8 positions ... my Guild is a training one and I've been semi-involved with training the new generation of UW SC in my Alliance and at one point was doing 3-5 training runs a week ... follow the link at the bottom of the original post to my service thread if ur interested
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Oct 16, 2008, 03:59 PM // 15:59
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#28
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Frost Gate Guardian
Join Date: Jun 2008
Guild: [DL] Desolation Lords
Profession: E/R
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Very nice, hope this becomes the new standard, i like doing the 2 E/a, so u dont have to clear the way for support and 1 can solo vale, so u have another back up for waste, pits, plains, and 4h if something goes wrong
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Oct 16, 2008, 07:16 PM // 19:16
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#29
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Krytan Explorer
Join Date: Feb 2007
Guild: Eternal Shining Empire [SUN]
Profession: Me/
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Quote:
Originally Posted by Bahamuth
9 Minutes is an amazing time (you mean doing Chamber & Quest right?). I usually am able to do it in about 16 minutes. But then again, my time doesn't really seem to matter, because in the PUG-teams, some1 always manages to die multiple times or something....
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srry for late reply but yes it is 9 minutes for doing both Chambers getting Restore, waiting for Vale team to be safe for Unwanted and then killing all the Keepers for the quest and atleast the Terrorwebs in Chambers leading to Vale
funny story about that ... I went with a PUG group one nite doing Chambers Mes out f boredom ... when I was aggroing Grasping in Lab area and wasnt paying attention, I got stuck and told my team that ... immediate response was sumthing like "omg, another noob Chambers!" ... unrelentingly I went about my job anyways and ended finishing at 9 minutes ... after done I finally responded sumthing like "9 minutes for Unwanted, am I still a noob?" ... I added this anecdote just to say that no matter how good or experience u are or claim to be, u will inevitably be prone to mistakes from time to time or be subjected to sum kind of criticism ... just shake it off and do wat u need to do
For this UW SC, Chambers has to be able to finish under 15 minutes ... 12-13 tends to be the mean time for good Chambers ... "practice makes perfect" ... my Guildies are taught by me to do this and self train to do Chambers & and Unwanted in HM without cons ... if u can do it w/o cons, with it u should be able to fly through with cons
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Oct 16, 2008, 10:01 PM // 22:01
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#30
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Ascalonian Squire
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Quote:
Originally Posted by Luxifer
srry for late reply but yes it is 9 minutes for doing both Chambers getting Restore, waiting for Vale team to be safe for Unwanted and then killing all the Keepers for the quest and atleast the Terrorwebs in Chambers leading to Vale
funny story about that ... I went with a PUG group one nite doing Chambers Mes out f boredom ... when I was aggroing Grasping in Lab area and wasnt paying attention, I got stuck and told my team that ... immediate response was sumthing like "omg, another noob Chambers!" ... unrelentingly I went about my job anyways and ended finishing at 9 minutes ... after done I finally responded sumthing like "9 minutes for Unwanted, am I still a noob?" ... I added this anecdote just to say that no matter how good or experience u are or claim to be, u will inevitably be prone to mistakes from time to time or be subjected to sum kind of criticism ... just shake it off and do wat u need to do
For this UW SC, Chambers has to be able to finish under 15 minutes ... 12-13 tends to be the mean time for good Chambers ... "practice makes perfect" ... my Guildies are taught by me to do this and self train to do Chambers & and Unwanted in HM without cons ... if u can do it w/o cons, with it u should be able to fly through with cons
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How is it even possible to do this without Cons? How do you keep up SF?
Also, I'm sure you could give me some tips on doing chamber quicker, right? Please?
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Oct 16, 2008, 10:42 PM // 22:42
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#31
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Krytan Explorer
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
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yeah, i saw your teaching services. i might hop onto a free one at some point. though i've seen all the youtube vids. are those accurate? :P
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Oct 17, 2008, 04:03 AM // 04:03
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#32
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Krytan Explorer
Join Date: Feb 2007
Guild: Eternal Shining Empire [SUN]
Profession: Me/
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Quote:
Originally Posted by Bahamuth
How is it even possible to do this without Cons? How do you keep up SF?
Also, I'm sure you could give me some tips on doing chamber quicker, right? Please?
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The build i use for HM w/o cons is this:
1. Shadow Form 2. Arcane Echo 3. Deadly Paradox 4. Channeling 5. Auspasicous Incantation6. Ether Nightmare 7. Cry of Pain 8. Radiation Field
*my ordering is unusual, idk Im just used to it
** generally use aspacious incantation on arcane echo but make sure u have enough for deadly paradox ... remember SF is more important then damage
Attributes: 12 Shadow Arts, Inspiration 12, and Deadly Paradox 3
As u can see no shadow stepping ... if u get body block and cant get out ur screwed - /resign, scroll in again to retry until u can get it flawlessly , then u will be ready for a real HM run
As for a tip for speeding ur run up a few, just be on ur best game at all time ... dont let chat f u up and remember u dont want to be the last one done (if chances of more ectos is an incentive to u, then if u finish early u have quite a few things to farm in Chambers areas)
Last edited by Luxifer; Oct 17, 2008 at 04:04 AM // 04:04..
Reason: proofing
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Oct 17, 2008, 04:53 AM // 04:53
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#33
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Academy Page
Join Date: Oct 2008
Guild: happy guild moor [hgm]
Profession: E/
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here another tip for people doing chambers..have noticed a lot and mean a lot doing this they kill everything...and takes more time loki and james when they do their 9 min runs only terrorwebs they kill along with the keepers is the ones in the halls the other 3 they just kill the keepers does help speed up the time it takes
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